10/27/2022 0 Comments Tart and tiny![]() ![]() “And I would just watch for hours and just dissect it. “People that record 4K walkthroughs of cities on YouTube, thank you so much because I watched a lot of that,” he says. For Pereria however, his trip came late in the process and served more as sweet validation for the team efforts. You’d assume visiting the real-life location of the map you’re trying to create would only benefit the design process - allowing for the sights and sounds of our world to seep their way into its digital counterpart. We booked the trip and then we started working on the Portugal map at work, and it was like this crazy coincidence.” Coincidentally, my wife and I are like, okay, we're going to go to Portugal finally. ![]() “So it's always been this kind of mythical thing where it's like, there's this place that a lot of our culture is from. “I'm Brazilian, so a lot of my ancestry is Portuguese and it's always been kind of like this, like my great grandfather is Portuguese and my whole basically lineage up from there,” he continues. “I think Portugal in terms of representation in Western media, it can sometimes get dwarfed by its neighbours that also are just explosions of culture and tourism”, states Pereira. It just comes across a lot better because we have that close connection.” Sometimes, when we have a person from the location, we get so much more of the culture and so much of the details. “ Actually the lead environment artist for Overwatch 2 is a guy from Portugal, Helder Pinto. “We actually have a huge list of places to go when we're working on a game and the team is a pretty international team”, Rogers explains. ![]()
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